how long does it take to build an app

How Long Does It Take to Build an App?

Most app timelines slip for reasons that have nothing to do with writing code. Understanding where the weeks actually go — including the ones you control — is the difference between a schedule that holds and one that does not.

The phases, and what each really involves

PhaseTypical durationWhat happens
Discovery & scope1–3 weeksRoles, data, integrations, and constraints pinned down in writing
Design2–6 weeksFlows, screens, states — including the empty and error ones
Build4 weeks – 9 monthsThe part everyone pictures; varies most with scope
Testing & fixes2–4 weeksReal devices, real conditions, edge cases
App Store review1 day – 2 weeksUsually fast; rejections add a round trip

These overlap in practice. Design of later screens continues while earlier ones are being built, and testing runs continuously rather than only at the end.

Realistic end-to-end timelines

Simple app — one user role, no backend, handful of screens: 6–10 weeks from start to submission.

Moderate app — accounts, backend sync, a couple of integrations: 4–6 months.

Complex app — multiple roles, payments, real-time features, more than one platform: 8–14 months.

If a timeline sounds dramatically shorter than these, ask what is being left out. Usually it is testing, error states, or the admin side.

What actually causes delays

How to make it go faster

Do discovery properly. It feels like delay and it is the opposite. Time spent deciding before building is far cheaper than deciding during.

Have designs ready, or budget for design. Building without designs means designing in code, which is the slowest possible way to design.

Freeze scope for the first release. Keep a list for version two rather than absorbing changes.

Gather content early. Legal text, onboarding copy, and imagery take longer to produce than anyone expects.

Ship narrower. The fastest way to launch in three months is to want a three-month product. See MVP vs full product build.

App Store review

Review is usually quick — often within a day or two — but a rejection means fixing and resubmitting, which can add a week. The common causes are avoidable if you know them in advance; see App Store review rejection reasons and how to get an app on the App Store.

Frequently asked questions

How long does it take to build an app?

A simple app with one user role and no backend typically takes 6-10 weeks end to end. A moderate app with accounts and integrations runs 4-6 months. A complex multi-role app with payments or real-time features takes 8-14 months.

What causes app projects to run late?

Most delays are not technical. Slow decision-making on the client side, scope added mid-build, late delivery of content and assets, and unresponsive third-party integration partners cause more delay than development itself.

How long does App Store review take?

Usually one to two days. A rejection adds a round trip of fixing and resubmitting, which can extend it to a week or more.

Can an app be built faster by adding developers?

Rarely, and often the opposite. Adding people mid-project adds coordination and onboarding overhead. Reducing scope is a far more reliable way to shorten a timeline.

How long should the discovery phase take?

Typically one to three weeks. It feels like a delay but reduces total time, because decisions made before building are much cheaper than decisions made during it.

Talk to us about your build

KIDA Studios builds custom software, apps, games, AR and XR across Apple platforms, Windows, Android, web, and embedded. If you have a project in mind, a short discovery call is the fastest way to get a realistic scope and number.

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Related: How Much Does It Cost to Build an App?  ·  MVP vs Full Product Build  ·  What Is a Technical Discovery Phase?  ·  App Store Review Rejection Reasons (and How to Avoid Them)